AMD ta gabatar da plugin don Unreal Engine 5.5

  • AMD ta saki FSR 3.1.3 da Anti-Lag 2 plugins Mai jituwa tare da Injin Unreal 5.5.
  • FSR 3.1.3 yana ƙara haɓakawa zuwa firam ɗin ƙira da haɗin kai, kodayake ba tare da manyan canje-canje ba idan aka kwatanta da sigar da ta gabata.
  • Anti-Lag 2.0.2 yana nufin rage jinkirin wasanni, musamman a cikin taken da ke amfani da ƙirar ƙira.
  • Waɗannan fasahohin yanzu za su kasance da sauƙi don masu haɓakawa ta amfani da Injin Unreal 5.5.

AMD ta gabatar da plugin don Unreal Engine 5.5

AMD ya ci gaba da inganta yanayin yanayin software tare da ƙaddamar da shi Sabbin plugins don Injin mara gaskiya 5.5. Yana da game da hadewa na FidelityFX Super Resolution (FSR) 3.1.3 y Anti-Lag 2.0.2, biyu fasahar tsara don inganta aikin da kuma wasan gogewa na PC. Waɗannan kayan aikin za su sauƙaƙa wa masu haɓakawa don haɗa matakan ƙima da rage jinkiri cikin takensu.

Zuwan waɗannan plugins zuwa Ba na gaskiya ba Engine 5.5 Wannan muhimmin mataki ne na gaba domin zai ba da damar ƙarin wasanni don cin gajiyar abubuwan girman hoto daga AMD kuma rage jinkiri a cikin buƙatun yanayin zane-zane. Bugu da kari, dacewa da DirectX 11 y 12 zai tabbatar da fa'idodin aikace-aikace da lakabi da yawa.

FSR 3.1.3: haɓakawa a cikin sikelin firam da haɗin kai

Sabuwar plugin na Farashin FSR 3.1.3 don Unreal Engine 5.5 baya gabatar da canje-canje na juyin juya hali idan aka kwatanta da sigar da ta gabata, amma ya haɗa da wasu haɓakawa a cikin aiwatarwa. Ɗaya daga cikin fitattun sabbin abubuwa shine haɗawa da sabon zaɓi mai suna r.FidelityFX.FI.UseDistortionTexture, wanda zai ba mu damar gyara hanyar da frame interpolation bisa ga murdiya laushi.

FSR 3 ya zama madadin gasa ga fasaha kamar NVIDIA DLSS e Intel XeSS. Babban amfaninsa shine fasaha ce bude hanya, Yin sauƙin aiwatarwa a cikin nau'ikan wasanni da dandamali daban-daban ba tare da buƙatar kayan aikin mallaka ba.

FSR 3.1.3 da Anti-Lag 2 a cikin Injin mara gaskiya 5.5

Wani ƙari mai dacewa shine tallafi don FSR3MovieRenderPipeline, fasalin da aka ƙera don haɓaka yin bidiyo a ciki Layin Fim ɗin da ba na gaskiya ba. Godiya ga wannan, masu haɓakawa za su iya samar da jerin sauri amfani da FSR sikelin.

Anti-Lag 2.0.2: Rage jinkiri a wasanni

Baya ga sabuntawa a cikin sikelin hoto, AMD kuma ta gabatar da Anti-Lag plugin 2.0.2 a cikin Injin Unreal 5.5. An tsara wannan fasaha don Rage jinkiri a wasanni, musamman ma waɗanda ke amfani da ƙirar ƙira don ƙara yawan ruwa.

Anti-Lag 2 yana nufin haɓaka ƙwarewar ɗan wasa ta hanyar rage lokacin amsawa tsakanin shigarwar mai amfani da hoton da aka nuna akan allon. Duk da haka, a baya, wannan fasaha ya haifar matsaloli a wasannin gasa kamar Counter-Strike 2, inda kowane ƙarin lag zai iya yin mummunan tasiri akan wasan kwaikwayo.

Sabuwar sigar plugin ɗin tana kiyaye dacewa da DirectX 11 y DirectX 12, wanda ke faɗaɗa damar aiwatarwa a cikin lakabi iri-iri. Koyaya, a cikin takaddun hukuma na wannan sigar Ba a yi cikakken bayani ba idan aka kwatanta da sigogin baya.

Tare da zuwan waɗannan plugins don Unreal Engine 5.5, masu haɓakawa za su iya yin amfani da su AMD Advanced Tools para inganta aikin na wasanninsu ba tare da buƙatar ƙarin hadaddun haɗakarwa da hannu ba. Wannan yana buɗe ƙofar don ƙarin lakabi don cin gajiyar fa'idodin Farashin da aka bude a kasuwar ciniki FSR da kuma Rage jinkiri tare da Anti-Lag.


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